In most parts of a person’s life, the general action or state might be pursuing or exploring. Pursuing for something we don’t have, exploring for something we want. When people find a kind of ‘short-cut’ for what they want in an environment like Second Life, an escape from real/first life, will you join the group? People may argue that what they have in second life is temporary and disappearable when there is no electricity, but how about the state of mind of people who play the second life? Will it disappear as well? In the editorial article on transversality written by Murphie (2006), it points out Arnold, Gibbs and Shepherd’s thinking about body-technology relations in an entirely different direction – the importance does not lie in the functionality and affordances of the media technologies, instead, the key rests on how human conceptually and transversally interact with the new media technologies – ‘a kind of fetishism that makes us question basic assumptions about the everyday use of new media – the roles they play in everyday lives, and the new forms of economy they provide’ (Murphie 2006).
Here is an example of a documentary film called LIFE2.0 (life2movie.com). It follows a group of people whose lives are dramatically transformed by the virtual world, Second Life. The virtual avatars and inhabitants enable the digital alter egos, satisfying and exploring something that people are missing in their real lives. This is the focus of the documentary – the transversal and sometimes interchangeable relations between reality and virtual reality, a kind of fulfillment in the second life on what people want to become in the first life. You can see the expanding parameters of ‘coefficient of transversality’ (Genosko in Guattari, 2000: 118) when the love affairs in the second lives are transposing to real lives, a man playing a 11-year-old girl in the second life…in the documentary LIFE2.0 (life2movie.com).
This is an interview with the producer Jason Spingarn-Koff of the documentary LIFE2.0.
‘The results are unexpected and often disturbing: reshaping relationships, identities, and ultimately the very notion of reality. Mixing high drama and quirky humor, the film uniquely explores the promise, perils, and implications of virtual worlds for society at large’ (life2movie.com).
Genosko, G 2000, ‘The Life and Work of Félix Guattari: From Transversality to Ecosophy’, in Guattari, Félix The Three Ecologies trans. Ian Pindar and Paul Sutton, Athlone, London.
LIFE 2.0, ‘Virtual World, New Reality’, <http://www.life2movie.com/ >.
Murphie, A 2006, ‘Editorial’, [on transversality], the Fibreculture Journal, 9 <http://nine.fibreculturejournal.org/>.